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The Wargaming Scribe

Game #33 : Napoleon’s Campaigns : 1813 & 1815 (1981) – Grognards in the fog

Emperor ! We received a dispatch from Maréchal Marmont. He is in contact with the enemy. He is deploying his Corps and waiting for further instructions.

Excellent, Lieutenant ! How many enemies, and where are they exactly ?

This he does not know. The Maréchal does not actually see the enemy, that’s just his extra-sensorial power telling him the enemy is somewhere next to him and that he ought to deploy.

Line-up for the Battle of Leipzig – truly the Battle of Nations.

Napoleon’s Campaigns : 1813 & 1815 is SSI’s last game published in 1981 and their first game at operational scale. It is also their first game with delayed order and information, though Broderbund had already introduced such a gameplay – poorly – in Tawala’s Last Redoubt.

The game features two battles : the 1815 Battle of Waterloo that needs no introduction (it was already covered, in a very different way, by Computer Napoleonics in 1980) and the 1813 Battle of Leipzig. I already wargamed Waterloo, so Leipzig it is !

The Battle of Leipzig is a turning point in the War of the Sixth Coalition. In 1812, Napoleon had retreated from Russia and lost half his army, true, but the following year he had managed to rebuild his army and now it was Russia’s turn to come on the territory of the French Empire. Unfortunately for Napoleon, Germany was not as firmly under his control as he expected, and several of his “allies” switched side : Prussia first, then Sweden, finally Austria. The Coalition avoided directly confronting Napoleon, focusing their efforts everywhere he was not and defeating Napoleon’s Maréchaux. Overwhelmed, the French were slowly pushed back.

Napoleon decided to force a decisive battle by concentrating his troops in a central position. If that meant fighting the Coalition at 1:2 ratio, Napoleon was ready, certainly he could defeat his poorly coordinated enemies in detail. The central of position would be Leipzig. The Battle of Leipzig, also called the Battle of Nations,was possibly the largest and bloodiest battle in history until the opening battles of the first World War.

I will be playing no less than Napoleon himself – there is no other option in Solitaire.

14th of October 1813, 1PM

Here is the situation on the 14th of October 1813. The below is a snapshot of the physical board with me adding the units in an image editor by hand.

For once in a SSI game, the North is on top ! The red dots indicate road tiles through which “communication routes” can go.

While there is same number of corps for both sides (11), all corps are not equal and the French are outnumbered and outgunned. Their one advantage, though, is that they are concentrated, whereas the Coalition forces are all over the place – it will for instance take several days for Benningsen’s and Colloredo’s Corps to join the fun.

The French objectives for the scenario are

  • control Leipzig
  • open a “communication route” to the West (historically, Napoleon narrowly avoided encirclement),
  • of course the French get extra points for any losses caused to the coalition.

As for my plan, nothing very original. Blücher’s Army of Silesia is blocking my access to the West but he is also isolated. I will concentrate to destroy his army with most of my forces, leaving only picket forces North and South. More specifically :

  • Augereau will occupy and guard Leipzig,
  • Poniatowski will occupy the crossroad South-West of Leipzig to prevent any reinforcement from reaching Blücher,
  • Souham will stop Bernadotte from escaping North, so I can destroy that traitor next,
  • Everyone else will surround Blücher in Halle and destroy his army !

Before I can put my plan in motion though, the game asks me to give each corps a level of urgency and a contact mode. In Napoleon’s Campaigns, you don’t have full control on your corps. Instead you give them instructions and contact mode (“Rule of engagement“) through dispatches, and then the commanders do what they can do, or what they want to do.

Urgency is a combination of how much the generals must push their soldiers (eg force march, or not) and how aggressive they must be in battle,

Contact Mode is what should a general must do upon meeting the enemy, between :

  • Withdraw (force march away from the enemy),
  • Stand (hold position, do not attack),
  • Attack,
  • Hasty attack (immediately attack, but with a handicap)
  • Initiative : “do what is most appropriate in your view

I want to move fast, so all my armies are given maximum urgency (9) and Initiative contact mode except Augerau who is given minimum urgency and stand contact mode : if he is attacked in Leipzig I want him to make sure the battle lasts as long as possible so reinforcements can be brought in.

Finally, the game asks me to plot the communication line, which needs for now to emanate from Leipzig and follow the roads. Given my plan, there are not a lot of options :

… and this is why I am using the physical board instead of the in-game map : it’s ugly, unclear and I had to merge 3 screenshots for this.

And with this, the operations starts. I send dispatches to all my forces – Sebastiani and Souham are so far that it will take a few hours before they receive the dispatches and start moving, and conversely I will receive news from them, including their locations, 4 hours (1 turn) late.

The rest of the day is uneventful, my men are marching.

15th of October 1813

15th of October, 9 AM

The morning of the 15th, not all of my troops are where I expected them to be.

Souham did not move. I either made a mistake in sending him my orders, or he never received my dispatch, in any case I resend him his orders.

As for Poniatowski, he is still in Leipzig for some reason. This is where I must start describing the first of several issues absolutely ruining this game : you have no way of knowing where the enemy is, even when you are literally in its zone of control. The only information you receive (and I did quite a few tests with cavalry ) is semi-random sighting like this below, and even then not necessarily in hexagons next to your forces :

Sometimes, the “activity” is actually your own units (very useful, thank you for the memo !), but if it is not you it has to be the enemy, except in those rare cases where the report is a fluke.

All other information on enemy activity, you must obtain by indirect means : typically if your general tells you he is preparing to stand/attack, it means that there are enemy forces in a neighboring hexagon, but frustratingly your general will not tell you where exactly !

… and even this method is not always reliable. If your general has the Initiative contact mode , then he will not tell you anything – ever !

I order Augerau and Poniatowski to transition to Stand contact mode and lo and behold, they now tell me they are “standing”, so the reason for which Poniatowski was not moving was that there is at least one enemy corps next to him somewhere, but he was too proud to tell me. And of course, I have no idea where said corps is.

The only difference between “I am in an enemy zone of control” and “Nothing I can see”

Well, I can leave Poniatowski in Leipzig – too late to cut reinforcements for Blücher. In any case, Murat moved very fast and did not report any hostile activity.

16th of October 1813,

16th of October, 9 AM

I am now fully surrounding Halle. By chance, a report confirmed there was still some “activity” in the city, and it can be no one else than Blücher. Theorically, it could be Blücher and someone else, of course. Let’s hope not !

I wait for Latour-Maubourg, and transition everyone to attack contact mode. At 1 PM, the battle of Halle starts :

Napoléon is part of this battle, so I can change the urgency (bloodiness of the battle) on the fly. I choose the maximum possible level – all out assault. I want Blücher destroyed as soon as possible.

With Napoléon directly leading his corps, I also get to choose how much I commit each corps. I make the mistake of overcommiting the 4th corps (MacDonald) even though it had been tired by a forced march cross-country.

In any case, I bring more than 100 000 men against Blücher’s 56 000, so whatever defensive advantage the Prussians have is not going to help them. I cause devastating losses :

Unfortunately, the battle is too much heat for MacDonald’s Corps, and he is now fleeing North. Hopefully he won’t run into Bernadotte !

Well, this just earned you a vitriolic paragraph in my future Memoires, MacDonald. No Boulevard in Paris for you either !

As I attacked Blücher from all directions, he cannot retreat, and I can force another battle a few hours later :

Exactly the same percentage for losses, but see how the enemy strength has been deflated already

MacDonald having routed, he is not locking the Northern retreat route any more, so in theory Blücher could have fled North, but neither Latour-Maubourg nor Sebastiani are reporting “preparing” to anything in their dispatches, which means there is no enemy next to them. I must assume that Blücher’s corps has been fully eliminated. Apparently, a whole enemy corps of some 35000 surviving men surrendering was not important enough for anyone to send me a dedicated dispatch.

I check the status of my forces after this first decisive engagement :

MacDonald is still routing and impossible to rally for now, but the rest looks good : I destroyed 20% of the coalition, with maybe 8% or 10% of my own total forces gone at worst.

17th of October 1813

17th of October 1813 , 9AM

During the night and early morning, I received several reports about enemy forces. Possibly, some of these reports were flukes, or the same enemy unit moving, but unlikely. In any case, Augerau and Poniatowski keep telling me they are ready to stand. To stand against what ? I don’t know.

That one army between Halle and Leipzig could have cut my communication route to Halle, except that at 5AM I had changed it and made it flow from the West, so actually it is Leipzig that is now out of the loop. I don’t care much : being on the communication route helps with fatigue, and neither Augerau nor Poniatowski are doing anything strenuous.

My new communication line

I plan to reopen the road to Leipzig, but heavy rain thwarts my plans. My troops are exhausted from the battle of the previous day, and even limited movement in the rain demoralizes them [in game terms, what actually happens is that in the rain their movements are much slower, and so they are still moving during night turns, and moving during the night is devastating for morale].

“Why did you rout ?” “I CAN EXPLAIN ! You see, it was raining”

The day is mostly spent restoring some order to my men, and looking for Bernadotte with Souham and MacDonald without success. Clearly their extra-sensorial powers are not as good as Poniatowksi’s.

18th of October 1813

Heavy rain all day. Movement difficult and combats are absolutely impossible. I use the time to rest my units more, and ask Murat to help Souham and MacDonald in their “find the traitor and his Swedes” game, with no more success.

Augerau and Poniatowski still report they sense an occult Russian-speaking, or maybe German-speaking, presence around them.

19th of October 1813

19th of October, 9 AM

Last day. My army is ready to “rescue” Augerau and Poniatowski in Leipzig. Mortier is kept behind to protect Halle.

But just as I give my troops the Attack contact mode, I receive a nice surprise :

The Cossack commander Platow did not put enough points in his extra-sensorial power stats.

The Russian Cossack cavalry attacked Leipzig unsupported, and was annihilated by Augerau and Poniatowski. Looks like I am not the only one totally blind in this game !

It is my turn to attack whoever is in front of me. It could be one corps or it could be nine of them, but eh, looks like I have good odds :

With Napoléon commanding and no time left, I decide to be as aggressive as possible. It pays off :

The enemies manage to retreat.

But before I can really pursue them, the game ends.

This is the damage received by my army, and, last column, how many points the coalition receives for that.

MacDonald not being anywhere close to the last battle, the only explanation is that his men heard the roaring of the guns in the distance and panicked. PTSD and all that. In total, I lost around 17 000 men.

And this is the status of the coalition – with my points :

That’s actually more than 100 000 men lost for the coalition – twice the historical results.

It confirms I eliminated Blucher’s Army of Silesia, and I really punished the Austrians of Meerveldt’s Corps.

Surprisingly, only 3 units can trace their communication routes West (presumably Mortier’s, MacDonald’s and Murat’s), so I only get 15 extra points on top of that.

A substantive victory, though not by much :

In reality, such an outcome (100 000 losses for the coalition, 17 000 for the French) would put this battle in the pantheon of Napoleon’s Greatest Victories, and possibly could have turned the course of the war. 100 000 men is more men than one side had typically fielded in any non-Leipzig Napoleonic battle up to that point (eg there were 90 000 Austro-Russians at Austerlitz). Still, neither side being able to know where the enemy was, even when in contact, stopped the battle from unfolding realistically (how do you avoid engagements you cannot win when you neither see the enemy nor know how strong it is ?), and the whole operation felt unNapoleonic. But more on this in the Rating & Review.

What the game felt like

I would like to thank the “registered_user_who_never_commented_so_far” Senex for sending me the game from the USA, and actually paying the shipping cost out of his own pocket !

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