Game #6 : Galactic Gladiators
Quote from Brutus Trump on 13 January 2022, 21h26Hit Froglo again. I'll hit him eventually.
Hit Froglo again. I'll hit him eventually.
Quote from The Wargaming Scribe on 14 January 2022, 0h45Part III, turn 6 :
The traditional GIF :
Long story short, everyone missed, EXCEPT Captain Grimlock who managed to hit (and small-stun) the robot for 6 damage. Said robot has 9 HP left, so any hit and it is gone.
So basically :
Keep in mind that against non-grenade, robots can only be armed by critical hits, said otherwise Andnjord and Strange, IF they hit the robot, have only 10% chance to do damage (Captain : 45%. Baud : 35%). Just saying.
In any case, the elite human reloaded, Captain and Strange need to reload.
Part III, turn 6 :
The traditional GIF :
Long story short, everyone missed, EXCEPT Captain Grimlock who managed to hit (and small-stun) the robot for 6 damage. Said robot has 9 HP left, so any hit and it is gone.
So basically :
Keep in mind that against non-grenade, robots can only be armed by critical hits, said otherwise Andnjord and Strange, IF they hit the robot, have only 10% chance to do damage (Captain : 45%. Baud : 35%). Just saying.
In any case, the elite human reloaded, Captain and Strange need to reload.
Quote from Andnjord on 14 January 2022, 0h49Move-attack one move north then attack the transistor-dumpster.
Also, not that it matters, but did I also do a move-attack this turn rather than a standing attack?
Move-attack one move north then attack the transistor-dumpster.
Also, not that it matters, but did I also do a move-attack this turn rather than a standing attack?
Quote from Brutus Trump on 14 January 2022, 1h15So anyways I started swinging. You will die one day, Frog.
So anyways I started swinging. You will die one day, Frog.
Quote from The Wargaming Scribe on 14 January 2022, 2h03Quote from Andnjord on 14 January 2022, 0h49Move-attack one move north then attack the transistor-dumpster.
Also, not that it matters, but did I also do a move-attack this turn rather than a standing attack?
Well-caught. My initiative. You were going to attack last no matter what, and I wanted to make sure that if the robot moved, you would immediately follow. Only after running the turn did I realize that in one case you could stun the robot before it moved, and not in the other. And only NOW do I realize that you specified standing attack and not a general "attack". Since it did not change anything (due to you missing), I let it as is.
Quote from Andnjord on 14 January 2022, 0h49Move-attack one move north then attack the transistor-dumpster.
Also, not that it matters, but did I also do a move-attack this turn rather than a standing attack?
Well-caught. My initiative. You were going to attack last no matter what, and I wanted to make sure that if the robot moved, you would immediately follow. Only after running the turn did I realize that in one case you could stun the robot before it moved, and not in the other. And only NOW do I realize that you specified standing attack and not a general "attack". Since it did not change anything (due to you missing), I let it as is.
Quote from CaptainGrimlock on 14 January 2022, 5h11I (you guessed it) reload.
I (you guessed it) reload.
Quote from The Wargaming Scribe on 14 January 2022, 13h58I assume that @strange-fellow reloads and @dayyalu / Skos waits for Baud to die to step in his, or its, place.
I assume that @strange-fellow reloads and @dayyalu / Skos waits for Baud to die to step in his, or its, place.
Quote from Strange Fellow on 14 January 2022, 14h07I do indeed.
I do indeed.
Quote from The Wargaming Scribe on 14 January 2022, 18h54Part III, turn 7.
Well, the elite sniper displays abysmal target prioritisation skill, and shoot at Rutus, hitting him... for 1 damage.
Baud hits the Froglodyte, but the armour absorbs all damage.
Absolutely everyone else misses. Fellow & Captain reloads. The last hostile human is clearly like Buridan's donkey, hesitating presumably between supporting robot Z and supporting robot Y, and he does not move.
Given how stable the situation is, I will assume the following orders for the future turn :
- Captain : Shoot at the robot. Reload. Repeat.
- Strange : Shoot at robot. Reload. Repeat. Step back if the robot approaches.
- Andnjord : Attack robot ? Not sure, he could flank the other group too, theorically.
- Dayyalu : Wait
- Baud : Attack Froglodyte until destroyed, then attack robot
- Rutus : Attack Froglodyte until destroyed, then I don't know
If you are OK, I will run turns with that until the situation evolves.
Part III, turn 7.
Well, the elite sniper displays abysmal target prioritisation skill, and shoot at Rutus, hitting him... for 1 damage.
Baud hits the Froglodyte, but the armour absorbs all damage.
Absolutely everyone else misses. Fellow & Captain reloads. The last hostile human is clearly like Buridan's donkey, hesitating presumably between supporting robot Z and supporting robot Y, and he does not move.
Given how stable the situation is, I will assume the following orders for the future turn :
- Captain : Shoot at the robot. Reload. Repeat.
- Strange : Shoot at robot. Reload. Repeat. Step back if the robot approaches.
- Andnjord : Attack robot ? Not sure, he could flank the other group too, theorically.
- Dayyalu : Wait
- Baud : Attack Froglodyte until destroyed, then attack robot
- Rutus : Attack Froglodyte until destroyed, then I don't know
If you are OK, I will run turns with that until the situation evolves.
Quote from Strange Fellow on 14 January 2022, 23h00I'd like to step one square down and shoot the idiot who keeps plinking at us from range. I'll show him how it's done.
I'd like to step one square down and shoot the idiot who keeps plinking at us from range. I'll show him how it's done.
Quote from Andnjord on 14 January 2022, 23h34Yeah, I move attacked last turn to position myself in anticipation that when the rust biped will croak I'll be in a slightly better position to flank the other group.
Until then though, keep on using standing attacks against that cog-head.
Yeah, I move attacked last turn to position myself in anticipation that when the rust biped will croak I'll be in a slightly better position to flank the other group.
Until then though, keep on using standing attacks against that cog-head.
Quote from The Wargaming Scribe on 15 January 2022, 12h30Part III, turn 8
Well, the situation is not locked for as long as expected, as Captain Grimlock deals a devastating blow to the robot, "wounding" it out of the battlefield :
So in one screenshoot :
Some notes :
- Fellow shot at the elite guy, but there is the wall between the two of them, so that's 0% chance of hitting,
- Baud and Andnjord were actually exhausted :
So they could not attack this turn, and instead rested to recover one endurance.
You lose 1 endurance by attack, so now Baud & Andnjord "rate of attack" is the same as if he was using a ranged weapon. You don't lose endurance when moving, but you cannot move at 0 endurance.
The other fighters are in good condition from the endurance point of view : shooting does not cost endurance, and Dulbians start with twice the endurance of a Zorcon (their only advantage), so they are safe from exhaustion.
Captain and Strange's phasers need reloading. The elite sniper phaser is ready.
Part III, turn 8
Well, the situation is not locked for as long as expected, as Captain Grimlock deals a devastating blow to the robot, "wounding" it out of the battlefield :
So in one screenshoot :
Some notes :
- Fellow shot at the elite guy, but there is the wall between the two of them, so that's 0% chance of hitting,
- Baud and Andnjord were actually exhausted :
So they could not attack this turn, and instead rested to recover one endurance.
You lose 1 endurance by attack, so now Baud & Andnjord "rate of attack" is the same as if he was using a ranged weapon. You don't lose endurance when moving, but you cannot move at 0 endurance.
The other fighters are in good condition from the endurance point of view : shooting does not cost endurance, and Dulbians start with twice the endurance of a Zorcon (their only advantage), so they are safe from exhaustion.
Captain and Strange's phasers need reloading. The elite sniper phaser is ready.
Quote from baud on 15 January 2022, 16h02Baud : Attack Froglodyte until destroyed, then attack robot
I'll do that (as my endurance allows it)
Baud : Attack Froglodyte until destroyed, then attack robot
I'll do that (as my endurance allows it)
Quote from Strange Fellow on 15 January 2022, 18h12Andnjord! What is that wall doing here? This is unacceptable. Get it together.
I will reload, then move eastwards until I have a line of fire on mister man over there.
Andnjord! What is that wall doing here? This is unacceptable. Get it together.
I will reload, then move eastwards until I have a line of fire on mister man over there.
Quote from The Wargaming Scribe on 16 January 2022, 10h20Well, I would need the general plan of @captaingrimlock and @andnjord , and even @dayyalu before I proceed in auto-mode.
Well, I would need the general plan of @captaingrimlock and @andnjord , and even @dayyalu before I proceed in auto-mode.
Quote from CaptainGrimlock on 16 January 2022, 17h34Yeah, reload.
Yeah, reload.
Quote from The Wargaming Scribe on 16 January 2022, 18h50Quote from CaptainGrimlock on 16 January 2022, 17h34Yeah, reload.
I know, but what do you do the following turns so I don’t have to ask every turn 🙂
Quote from CaptainGrimlock on 16 January 2022, 17h34Yeah, reload.
I know, but what do you do the following turns so I don’t have to ask every turn 🙂
Quote from Andnjord on 16 January 2022, 21h08I will rapidly move up to B and swiftly take him out with lightning fast attacks, hopefully also drawing fire from the Sniper to help M’Lords.
I will rapidly move up to B and swiftly take him out with lightning fast attacks, hopefully also drawing fire from the Sniper to help M’Lords.
Quote from CaptainGrimlock on 16 January 2022, 21h09Oh.
In order:
Reload
Attack
Move-attack
Move towards enemy, ending in cover.
Oh.
In order:
Reload
Attack
Move-attack
Move towards enemy, ending in cover.