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Warlords (1978) - the wargame in which you never whose turn it is!

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Turn 7:

Let's return to the battle (now over, but there still several turns to go).

I am lucky at the opening of turn 6, for two reasons:
- Rastignak discovers that the game forbids you to recruit directly in the [X]ity (which the game calls "capital"),
- I move first,

I recruit next to the Xity, and immediately use the opportunity to pounce on it. It's mine!


This throws a spanner in Rastignak's plan to protect his Xity and then retake Dayyalu's castle, particularly as he needs to assault me twice to retake the Xity.

Ah, if only this turn had ended after one impulse.I just wished had turned after one impulse. Alas, it continue and continued and continued - 5 impulses in total, which also Rastignak to consolidate his position further by taking two new locations.

Still, the situation improved drastically given the massives losses received by Rastignak this turn:

- I have 16 troops, whereas Rastignak has 18, so his +16 advantage turn into a +4 advantage only.
- However, his revenue is 38 and mine is 31, so +7 in his favour (worth 3.5 armies) so I need to act fast.

Fate seems to recognize the situation, because just after we both recruit our forces Rastignak in his castle and me in the plains next to the Xity, this happens:


Wel, this coud not have happened at a better moment: Rastignak's force is down to 28, including 10 out of place (AFTER recruitment), while I have 26 men, including 20 exactly where I need them!

At this point, this is my game to lose.

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Baron Rastignak
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